创建
creator-ad
加入我们的创作者激励计划!
成为平台认证创作者,通过创作获取积分/现金等更多激励
Me
loading...
COLOH
Summary consistent.
被使用:0
点赞:18
浏览:4
创意说明
8 seconds On a cliff-top graveyard, a lonely ghost floats sadly in the night. From its black eyes, tears fall as it quietly sobs. Suddenly, cracks appear in the ground and a zombie emerges. The ghost looks on in surprise, but the zombie cheerfully greets it, saying, "Let's have some fun together!" to cheer it up. Moments later, the pile of skulls beneath the ghost begins to rattle — two skeletons rise and stand upright. They, too, encourage the ghost with a line: "Let's dance!" Then, from the right side of the screen, a vampire suddenly appears, stepping lightly to a dance rhythm. Additional zombies climb up from the ground, and from the direction of the shining moon, a witch flies in on her broom. As the witch passes overhead, colorful magical dust scatters from her broom, sprinkling across the whole screen. The once black-and-white world gradually fills with bright, pop colors — while still maintaining the pixel-art consistency. The scene ends with all of them dancing happily together, captured in a single frame. A title card appears: "Happy Spooky Night." When characters talk to the ghost, display their dialogue in speech bubbles as on-screen text — no voice audio should be used! Instead, play 8-bit sound effects synchronized with each dialogue display. Everything in the scene must move like a Super Famicom (SFC)-era pixel game — pay close attention that no 3D motion or perspective effects are introduced. The BGM should be 8-bit electronic chiptune. The shot is a completely fixed single take — no camera movement, zooming, or panning.
sora2pro
1280:720
游戏
像素风
万圣节
评论